#include "UFOs.h"
#include "Box.h"
#include "RSManager.h"
#include "GameDefine.h"
#include "Sprite.h"

UFOs::UFOs(void) : Object(new Box(), ObjEnemy_DYNAMID), MoveObject()
{
	_sprite = RSManager::getInstance()->getSprite(UFO);
	_box->_size = _sprite->getRenderSize();
}


UFOs::~UFOs(void)
{
}

void UFOs::update()
{
	
}

void UFOs::render()
{
	_sprite->Render(_box->_position);
}

Box* UFOs::getCollisionBox()
{
	return _box;
}
